IMPLEMENTATION OF A PROBLEM-BASED LEARNING MODEL BASED ON KALEGA INTERACTIVE MEDIA (KAHOOT LEARNING GAMES) TO IMPROVE STUDENT LEARNING OUTCOMES IN ECONOMICS SUBJECT CLASS X SMAN 1 JIWAN
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Abstract
This research aims to determine the application of the problem-based learning model based on interactive media KALEGA (Kahoot Learning Games) and improve learning outcomes for class X students in economics subjects with material on non-bank financial institutions at SMAN 1 Jiwan. The methods used in this research are class action research (PTK) and class observation research (COR). Data was collected in class XB, which had 25 students: 14 male students and 11 female students. Observation, tests, and documentation were used to collect data. Results Data analysis techniques use learning outcomes data analysis and problem-solving analysis. The research results showed an increase in student learning outcomes in cycle I by 60%, with the number of students who completed it being 15. while in cycle II, there was an increase of 84%, with 21 students completing it. By reflecting on the suitability of using the problem-based learning model with the interactive media KALEGA (Kahoot Learning Game) used in learning.